Kathryn Bigelow's A House of Dynamite: A Political Fantasy and Significant Letdown.

Bestowed upon a select group, the designation of Acclaimed Auteur can serve as both a crown and a burden. On the favorable side, it can offer protection: when viewing the works of an celebrated director through this prism, film scholars may feel pressured to defend even their poorest efforts. (The rationale is that a subpar film by a Renowned Director is still better than the best work of a jobbing hack.) One drawback is that such titles can limit a creative to a tight creative box, searching only for material suitable for a Esteemed Director; another is that the dismay when a project fails to ignite is all the greater. A high-profile example has just reached Netflix in the film by Kathryn Bigelow A House of Dynamite, a not-so-heavy-hitter that – if messages from film buff friends are any measure – seems assured of only one honor this season: that for Biggest Letdown.

Retracing the Director's Steps

To understand why the film has failed to impress, we must retrace its director's steps. Bigelow earned her laurels with a succession of expansive, limber genre pics: biker flick The Loveless, the rangy vamp saga Near Dark, cop thriller Blue Steel, the timeless Keanu/Swayze actioner Point Break. A more definite sign of her direction of travel came with the underrated mid-90s release Strange Days, an intense future-now thriller, influenced by the Rodney King incident, which also functioned as a moral story about the perils of abandoning reality to find refuge in the simulated environment. (Bigelow proved more attentive to this than her screenwriter/ex-husband James Cameron, now preparing the release of Avatar 3.) Yet after the events of 2001, with her standing increasing, Bigelow – like her homeland – was compelled to respond to external pressures. The Hurt Locker and Zero Dark Thirty addressed America’s recent military engagements in the Middle East; Detroit, released in the summer of Charlottesville, entered into a heated debate with the country’s long history of racism.

One can appreciate why a artist following this path might be attracted to Dynamite’s script – penned by Noah Oppenheim, the previous news executive who wrote Netflix’s recent, De Niro-led series Zero Day – and why the service would enthusiastically stump for a atomic anxiety film after Oppenheimer’s Oscars sweep. (One pitch for the new film: imagine Oppenheimer in the present day?)

The Film's Strengths and Weaknesses

Dynamite is at its most compelling early on, depicting in near real-time the short interval in which a rocket sent somewhere in the Pacific region by mysterious forces is picked up on screens of a US army base in Alaska and reported to the executive briefing area, heading for what everyone learns is its objective: central Chicago. In this initial part, Bigelow and Oppenheim briskly accelerate the stakes while engaging in an fascinating time-based suspense: we’re left pondering where this full-length production can possibly go once the chronometer reaches zero.

The response – and here’s where the disappointments begin – is a revisit of the opening: the film subsequently shuffles between the viewpoints of those senior officials (Tracy Letts’ general, secretary of defence Jared Harris and commander-in-chief Idris Elba) the opening scene briefly seen or mentioned. From a narrative standpoint, the film can’t develop: it’s a lengthy film with fewer than 20 minutes of plot, leaving Oppenheim to revisit that first reel repeatedly, each repetition trowelling on contested bureaucratic steps while edging everybody closer the dreaded big bang. Previous Bigelow films had a tight grip on cause-and-effect; her most successful works as a Acclaimed Auteur, The Hurt Locker and Zero Dark Thirty, were inherently about outcomes. But here, the inciting incident is also the final play; the drama gets interesting at the very second the film ends. The figures are left wondering: “Is this all?” We are, too, for separate causes.

Stylistic and Conceptual Issues

While the plot spins in ever decreasing circles, like a pessimistic time loop, we’ve sufficient moments to reflect on the harmful influence platform financing has had on the visual style of U.S. films. Even on the big screen, Dynamite appeared as dully conventional, Barry Ackroyd’s cursory handheld lensing evoking 24 or The West Wing or recent Netflix content reusing familiar locations, up to and including Zero Day. If Bigelow the Noted Visual Film-maker disappears, so too does Bigelow the Noted Feminist Film-maker: Rebecca Ferguson, sketched in that beginning part as possibly one more of this director’s strong female professionals, clocks off early, so yet again it’s left to a collection of stern males to try to prevent the world’s end. The energy Bigelow contributed to her more genre-oriented early hits is lost in this project; maybe after Detroit’s commercial underperformance, the artist felt she had to rein in her bold choices, but a script this dialogue-heavy required some compensatory pyrotechnics.

Underlying Anxiety and Overall Assessment

The anxiety A House of Dynamite most effectively inspires, then, isn’t atomic destruction, but a artist's anxiety of being considered inadequate; becoming rigid and almost petrifying as it progresses, it’s hardly surprising the film should have been eclipsed by recent, recontextualising events. What this screenplay assumes is that those occupying positions of operational authority would be qualified professionals, fundamentally diligent and that the largest risk to Chicago in the latter part of 2025 would come from an origin beyond the White House. Where prior Bigelow films felt like fiercely engaged reflections on their moment, Dynamite – the initial of this director’s latest projects to fall in the space between neglect, diversion and complete unimportance – instead spends a dull two-hour runtime clawing futilely behind the curve. It’s lacking in drama by design: even before the unauthorized projectile first is detected, the America Bigelow’s film describes has been blown to smithereens.

James Mullins
James Mullins

A blockchain gaming enthusiast and tech writer who analyzes emerging trends in decentralized gaming and NFT markets.